VERSION 1

//////////// GLOBAL LIGHTING DATA ///////////

255,253,222	// RGB for main directional light-source
0.1,1.0		// Ambient/Diffuse light to be used when plaything ambient says 0				}--- Neither of these have smooth lighting effecs applied
1.0,0.8		// Ambient/Diffuse light to be used when plaything ambient says 1				}
0.3,0.8		// Ambient/Diffuse light to be used when plaything ambient says anything else

/////////////////////////////////////////////

-8.154,-4.5,20.01				// Position of centre of start of grid
270				// Direction that grid faces in

// Laps, checkpoints etc

0				// # checkpoints

// Smashable environment specs
0			// Number of smash specs

// Ped specs

1				// Number of Ped Spawn Materials

0grass
0		// Movement index (?)
70		// Group index, see note 1.
1		// Number of peds per 100 square metres, the "density" of peds.
0		// Number of exclusion materials (?)
0		// Number of exception materials (?)


TRACKX.ACT			// Additional actor

// HORIZON STUFF

DESKY2				// Name of sky texture pixelmap (or "none")
2				// Horizontal repetitions of sky texture
90				// Vertical size of sky texture (degrees)
96				// Position of horizon (pixels below top)
COLOUR				// Depth cue mode ("none", "dark" or "fog")
4,0				// Degree of fog/darkness
152,187,226			// Depth cue colour (red, green, blue )

// DEFAULT ENGINE NOISE

0

// SPECIAL EFFECTS VOLUMES

6				// The number of SPECIAL EFFECTS VOLUMES

DEFAULT water
0.25				// gravity multiplier
200				// viscosity multiplier
0				// Car damage per millisecond
0.002				// Pedestrian damage per millisecond
0				// camera effect index
1				// sky colour
none				// Windscreen texture to use
5100				// Sound ID of entry noise
5100				// Sound ID of exit noise
2				// Engine noise index
10				// material index

//canon 1
BOX
0.4, 0 , 0		// Offset from center for X-axis. (for both sides: left and right)
0, 0.4, 0		// Offset for Y-axis. (above and below center) Look at the picture too.
0, 0, 0.4	// Offset for Z-axis (forward and back from center)
-16.822 , -5.613, 14.646		// Center point of the box in the world. (Coordinates: x,y,z)
-100				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1					// camera effect index
-1					// sky colour
NONE				// Windscreen texture to use
-1					// Sound ID of entry noise
-1					// Sound ID of exit noise
1					// Engine noise index
0					// material index
SATURATED		// Sound type
continuous
0
1
4362			 // Sound IDs. (get them from data/sound/sound.txt)

//canon 2
BOX
0.4, 0 , 0		// Offset from center for X-axis. (for both sides: left and right)
0, 0.4, 0		// Offset for Y-axis. (above and below center) Look at the picture too.
0, 0, 0.4	// Offset for Z-axis (forward and back from center)
-14.092 , -0.812, -21.837		// Center point of the box in the world. (Coordinates: x,y,z)
-100				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1					// camera effect index
-1					// sky colour
NONE				// Windscreen texture to use
-1					// Sound ID of entry noise
-1					// Sound ID of exit noise
1					// Engine noise index
0					// material index
SATURATED		// Sound type
continuous
0
1
4362			 // Sound IDs. (get them from data/sound/sound.txt)

//canon 3
BOX
0.4, 0 , 0		// Offset from center for X-axis. (for both sides: left and right)
0, 0.4, 0		// Offset for Y-axis. (above and below center) Look at the picture too.
0, 0, 0.4	// Offset for Z-axis (forward and back from center)
22.971 , 6.152, -17.537		// Center point of the box in the world. (Coordinates: x,y,z)
-100				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1					// camera effect index
-1					// sky colour
NONE				// Windscreen texture to use
-1					// Sound ID of entry noise
-1					// Sound ID of exit noise
1					// Engine noise index
0					// material index
SATURATED		// Sound type
continuous
0
1
4362			 // Sound IDs. (get them from data/sound/sound.txt)

//canon 4
BOX
0.4, 0 , 0		// Offset from center for X-axis. (for both sides: left and right)
0, 0.4, 0		// Offset for Y-axis. (above and below center) Look at the picture too.
0, 0, 0.4	// Offset for Z-axis (forward and back from center)
23.381 , 5.811, -2.792		// Center point of the box in the world. (Coordinates: x,y,z)
-100				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1					// camera effect index
-1					// sky colour
NONE				// Windscreen texture to use
-1					// Sound ID of entry noise
-1					// Sound ID of exit noise
1					// Engine noise index
0					// material index
SATURATED		// Sound type
continuous
0
1
4362			 // Sound IDs. (get them from data/sound/sound.txt)

//canon 5
BOX
0.4, 0 , 0		// Offset from center for X-axis. (for both sides: left and right)
0, 0.4, 0		// Offset for Y-axis. (above and below center) Look at the picture too.
0, 0, 0.4	// Offset for Z-axis (forward and back from center)
27.477 , 0.0, -10.721		// Center point of the box in the world. (Coordinates: x,y,z)
-100				// gravity multiplier
1.00				// viscosity multiplier
0.00				// Car damage per millisecond
0.00				// Pedestrian damage per millisecond
-1					// camera effect index
-1					// sky colour
NONE				// Windscreen texture to use
-1					// Sound ID of entry noise
-1					// Sound ID of exit noise
1					// Engine noise index
0					// material index
SATURATED		// Sound type
continuous
0
1
4362			 // Sound IDs. (get them from data/sound/sound.txt)


// SOUND GENERATORS

0				// Number of generators

// REFLECTIVE WINDSCREEN SPECIFICATIONS

DRKSCRN.MAT			// Material to use for default screens
DRKSCRN.MAT			// Material to use for default screens during darkness
FOGSCRN.MAT			// Material to use for default screens during fog

0				// (ignore) # areas with different screens

// MAP DETAILS

battlefield_map.tif			// Map pixelmap name

6.659,		0,		0		// World->map transformation matrix
0,		0,		0
0,		6.659,		0.003
280.209,	291.329,	0.020

// ****** START OF FUNK AND GROOVE STUFF ******

START OF FUNK

END OF FUNK

START OF GROOVE

&01t0001
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0002
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0003
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0004
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0005
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0006
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0007
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0008
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0009
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0010
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0011
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&01t0012
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE


&01t0013
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE


&01t0014
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE


&01t0015
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE


&01t0016
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE


&01t0000
yLollipop
DISTANCE		// Can be changed to distance, sharp, smooth, DISTANCE, whatever...
No path			// You can ofcourse put the thing on a path
No object		// Same goes for animating the object itself

NEXT GROOVE

&280000.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
0
0,0,0
y

NEXT GROOVE

&280001.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
0
0,0,0
y

NEXT GROOVE

&280002.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
0
0,0,0
y

NEXT GROOVE

&270003.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&270004.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&270005.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&270006.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&270007.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&270008.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&270009.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&270010.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010011.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010012.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010013.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010014.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010015.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010018.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010019.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010020.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010021.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010022.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010023.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010024.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010025.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010026.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010027.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010028.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010029.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010030.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010031.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010032.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010033.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010034.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010035.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010036.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010037.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010038.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010039.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010040.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010041.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010042.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010043.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010044.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010045.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010046.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010047.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010048.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010049.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010050.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010051.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010052.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010053.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010054.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010055.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010056.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010057.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010058.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010059.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010060.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010061.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010062.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010063.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010064.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010065.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010066.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010067.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010068.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010069.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010070.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010071.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010072.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010073.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010074.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010075.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010076.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010077.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010078.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010079.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010080.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010081.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y
END OF GROOVE

NEXT GROOVE

&010082.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

NEXT GROOVE

&010083.ACT
NOT A FUCKIN LOLLIIIPOP
DISTANCE
NO FUCKING PATH YOU CUUUUUUUNT
SPIN
CONTINUOUS
-2
0,0,0
y

END OF GROOVE

START OF OPPONENT PATHS

69                              // Number of path nodes
   
    -4.26    -4.39    14.81     // node 1     
     0.65    -5.11     9.18     // node 2     
    -3.23    -5.11     2.53     // node 3     
    -2.72    -5.11    -4.12     // node 4     
     0.85    -5.11   -10.77     // node 5     
     0.35    -5.11   -13.84     // node 6     
    -2.22    -5.11   -19.98     // node 7     
    -5.88    -5.11   -27.31     // node 8     
    -8.59    -3.06   -32.83     // node 9     
   -16.62    -2.03   -34.11     // node 10    
   -20.38    -1.01   -29.72     // node 11    
   -20.38    -1.01   -14.36     // node 12    
   -18.34    -1.01   -11.54     // node 13    
   -11.01    -1.01   -12.34     // node 14    
    -7.75    -1.52   -15.45     // node 15    
    -7.33    -1.52   -19.22     // node 16    
    -3.51    -1.01   -27.64     // node 17    
    -0.24    -1.01   -28.43     // node 18    
     2.29    -2.24   -23.40     // node 19    
     4.74    -1.01   -18.33     // node 20    
    10.93    -0.32   -16.80     // node 21    
    17.79     1.37   -13.10     // node 22    
    29.03     2.42   -19.76     // node 23    
    29.03     3.00   -32.50     // node 24    
    18.26     4.73   -37.40     // node 25    
     3.87     5.31   -29.37     // node 26    
     8.50     5.88   -20.34     // node 27    
    18.26     6.46   -16.92     // node 28    
    26.24     7.04   -21.52     // node 29    
    26.24     7.61   -30.74     // node 30    
    18.26     9.34   -35.35     // node 31    
    10.28     9.92   -30.74     // node 32    
    10.28    10.49   -21.52     // node 33    
    18.26    11.07   -18.96     // node 34    
    24.46    11.64   -22.55     // node 35    
    24.46    11.96   -29.72     // node 36    
    20.92    12.06   -31.76     // node 37    
    18.26    12.06   -27.16     // node 38    
    18.26    12.06   -19.99     // node 39    
    20.30     7.17    -8.10     // node 40    
    20.10     7.17    -2.99     // node 41    
    21.64     7.17     0.07     // node 42    
    24.71     7.17     0.07     // node 43    
    26.65     7.17    -2.58     // node 44    
    30.73     2.81   -26.00     // node 45    
    34.68     2.92   -32.82     // node 46    
    34.23     3.20   -36.99     // node 47    
    18.26     4.94   -39.44     // node 48    
    -1.97    -1.01   -31.86     // node 49    
    -3.51    -1.01   -27.64     // node 50    
    -9.12    -1.52   -18.20     // node 51    
    -6.03    -2.02   -22.66     // node 52    
    -9.63    -1.01   -12.05     // node 53    
    -7.49    -1.01    -7.80     // node 54    
    -0.16    -2.03    -0.54     // node 55    
    11.40    -2.03    -0.98     // node 56    
    20.82    -2.26    -4.63     // node 57    
    28.50    -2.26    -9.24     // node 58    
    33.10    -1.52     0.48     // node 59    
    33.11    -1.52    14.68     // node 60    
    31.07    -1.52    16.73     // node 61    
    24.92    -2.03    17.24     // node 62    
    20.30    -1.52    11.23     // node 63    
    18.26    -2.03     5.60     // node 64    
    13.96    -2.03     7.37     // node 65    
    14.16    -2.03     9.69     // node 66    
    14.16    -2.03    11.74     // node 67    
     9.04    -2.03    14.81     // node 68    
     2.28    -4.08    14.81     // node 69    

69                              // Number of path sections

   0    1   0  255  0  255  1.0  0    // path 0
   1    2   0  255  0  255  1.0  0    // path 1
   2    3   0  255  0  255  1.0  0    // path 2
   3    4   0  255  0  255  1.0  0    // path 3
   4    5   0  255  0  255  1.0  0    // path 4
   5    6   0  255  0  255  1.0  0    // path 5
   6    7   0  255  0  255  1.0  0    // path 6
   7    8   0  255  0  255  1.0  0    // path 7
   8    9   0  255  0  255  1.0  0    // path 8
   9   10   0  255  0  255  1.0  0    // path 9
  10   11   0  255  0  255  1.0  0    // path 10
  11   12   0  255  0  255  1.0  0    // path 11
  12   13   0  255  0  255  1.0  0    // path 12
  13   14   0  255  0  255  1.0  0    // path 13
  14   15   0  255  0  255  1.0  0    // path 14
  15   16   0  255  0  255  1.0  0    // path 15
  16   17   0  255  0  255  1.0  0    // path 16
  17   18   0  255  0  255  1.0  0    // path 17
  18   19   0  255  0  255  1.0  0    // path 18
  19   20   0  255  0  255  1.0  0    // path 19
  20   21   0  255  0  255  1.0  0    // path 20
  21   22   0  255  0  255  1.0  0    // path 21
  22   23   0  255  0  255  1.0  0    // path 22
  23   24   0  255  0  255  1.0  0    // path 23
  24   25   0  255  0  255  1.0  0    // path 24
  25   26   0  255  0  255  1.0  0    // path 25
  26   27   0  255  0  255  1.0  0    // path 26
  27   28   0  255  0  255  1.0  0    // path 27
  28   29   0  255  0  255  1.0  0    // path 28
  29   30   0  255  0  255  1.0  0    // path 29
  30   31   0  255  0  255  1.0  0    // path 30
  31   32   0  255  0  255  1.0  0    // path 31
  32   33   0  255  0  255  1.0  0    // path 32
  33   34   0  255  0  255  1.0  0    // path 33
  34   35   0  255  0  255  1.0  0    // path 34
  35   36   0  255  0  255  1.0  0    // path 35
  36   37   0  255  0  255  1.0  0    // path 36
  37   38   0  255  0  255  1.0  0    // path 37
  38   39   0  255  0  255  1.0  0    // path 38
  39   40   0  255  0  255  1.0  0    // path 39
  40   41   0  255  0  255  1.0  0    // path 40
  41   42   0  255  0  255  1.0  0    // path 41
  42   43   0  255  0  255  1.0  0    // path 42
  43   44   0  255  0  255  1.0  0    // path 43
  44   45   0  255  0  255  1.0  0    // path 44
  45   46   0  255  0  255  1.0  0    // path 45
  46   47   0  255  0  255  1.0  0    // path 46
  47   48   0  255  0  255  1.0  0    // path 47
  48   49   0  255  0  255  1.0  0    // path 48
  49   50   0  255  0  255  1.0  0    // path 49
  50   51   0  255  0  255  1.0  0    // path 50
  51   52   0  255  0  255  1.0  0    // path 51
  52   53   0  255  0  255  1.0  0    // path 52
  53   54   0  255  0  255  1.0  0    // path 53
  54   55   0  255  0  255  1.0  0    // path 54
  55   56   0  255  0  255  1.0  0    // path 55
  56   57   0  255  0  255  1.0  0    // path 56
  57   58   0  255  0  255  1.0  0    // path 57
  58   59   0  255  0  255  1.0  0    // path 58
  59   60   0  255  0  255  1.0  0    // path 59
  60   61   0  255  0  255  1.0  0    // path 60
  61   62   0  255  0  255  1.0  0    // path 61
  62   63   0  255  0  255  1.0  0    // path 62
  63   64   0  255  0  255  1.0  0    // path 63
  64   65   0  255  0  255  1.0  0    // path 64
  65   66   0  255  0  255  1.0  0    // path 65
  66   67   0  255  0  255  1.0  0    // path 66
  67   68   0  255  0  255  1.0  0    // path 67
  68   0   0  255  0  255  1.0  0    // path 68




0				// Number of cop start points

END OF OPPONENT PATHS

START OF DRONE PATHS

2     // version
50    // n_nodes
	
// 0:
	 12.53,    10.68,   -30.05 
	BALL
	0
	1
		1, 0, 0, 0
	
// 1:
	12.07,    10.68,   -30.95
	NONE
	0
	1
		2, 0, 0, 0
	
// 2:
	12.07,    10.27,   -31.76
	NONE
	0
	1
		3, 0, 0, 0
	
// 3:
	12.07,    10.34,   -32.40
	NONE
	0
	1
		4, 0, 0, 0
	
// 4:
	13.11,    10.26,   -33.05
	NONE
	0
	1
		5, 0, 0, 0
	
// 5:
	15.13,    10.00,   -33.17
	NONE
	0
	1
		6, 0, 0, 0
	
// 6:
	16.23,     9.95,   -34.60
	BALL
	0
	1
		7, 0, 0, 0
	
// 7:
	19.39,     9.59,   -35.33
	NONE
	0
	1
		8, 0, 0, 0
	
// 8:
	22.00,     8.98,   -32.73
	NONE
	0
	1
		9, 0, 0, 0
	
// 9:
	25.62,     8.29,   -31.63
	NONE
	0
	1
		10, 0, 0, 0
	
// 10:
	26.74,     8.05,   -29.58
	BALL
	0
	1
		11, 0, 0, 0
	
// 11:
	25.91,     7.86,   -27.40
	NONE
	0
	1
		12, 0, 0, 0
	
// 12:
	26.68,     7.78,   -24.53
	NONE
	0
	1
		13, 0, 0, 0
	
// 13:
	25.85,     7.55,   -22.45
	NONE
	0
	1
		14, 0, 0, 0
	
// 14:
	25.91,     7.49,   -20.80
	BALL
	0
	1
		15, 0, 0, 0
	
// 15:
	23.72,     7.38,   -20.58
	NONE
	0
	1
		16, 0, 0, 0
	
// 16:
	22.46,     7.28,   -18.71
	NONE
	0
	1
		17, 0, 0, 0
	
// 17:
	20.19,     7.06,   -18.42
	NONE
	0
	1
		18, 0, 0, 0
	
// 18:
	19.01,     6.97,   -16.84
	BALL
	0
	1
		19, 0, 0, 0
	
// 19:
	17.76,     6.80,   -16.94
	NONE
	0
	1
		20, 0, 0, 0
	
// 20:
	16.75,     1.78,   -17.48
	NONE
	0
	1
		21, 0, 0, 0
	
// 21:
	16.75,    -0.06,   -17.48
	NONE
	0
	1
		22, 0, 0, 0
	
// 22:
	16.75,    -0.06,   -28.01
	NONE
	0
	1
		0, 0, 0, 0

//balltrack2

// 23:
	 8.06,     6.08,   -29.52 
	BALL
	0
	1
		24, 0, 0, 0
	
// 24:
	7.46,     6.01,   -30.51
	NONE
	0
	1
		25, 0, 0, 0
	
// 25:
	7.41,     5.63,   -31.78
	NONE
	0
	1
		26, 0, 0, 0
	
// 26:
	10.35,     5.53,   -32.50
	NONE
	0
	1
		27, 0, 0, 0
	
// 27:
	12.71,     5.40,   -34.76
	NONE
	0
	1
		28, 0, 0, 0
	
// 28:
	15.69,     5.29,   -35.59
	NONE
	0
	1
		29, 0, 0, 0
	
// 29:
	17.66,     5.19,   -37.49
	BALL
	0
	1
		30, 0, 0, 0
	
// 30:
	20.30,     4.87,   -37.02
	NONE
	0
	1
		31, 0, 0, 0
	
// 31:
	24.16,     4.12,   -33.73
	NONE
	0
	1
		32, 0, 0, 0
	
// 32:
	28.24,     3.73,   -34.17
	NONE
	0
	1
		33, 0, 0, 0
	
// 33:
	30.40,     3.38,   -31.54
	BALL
	0
	1
		34, 0, 0, 0
	
// 34:
	27.76,     3.35,   -29.18
	NONE
	0
	1
		35, 0, 0, 0
	
// 35:
	30.35,     3.14,   -25.32
	NONE
	0
	1
		36, 0, 0, 0
	
// 36:
	27.71,     2.99,   -22.70
	NONE
	0
	1
		37, 0, 0, 0
	
// 37:
	30.43,     2.95,   -19.80
	BALL
	0
	1
		38, 0, 0, 0
	
// 38:
	29.33,     2.80,  -18.24
	NONE
	0
	1
		39, 0, 0, 0
	
// 39:
	25.45,     2.62,   -19.34
	NONE
	0
	1
		40, 0, 0, 0
	
// 40:
	24.63,     2.48,   -15.42
	NONE
	0
	1
		41, 0, 0, 0
	
// 41:
	20.64,     2.03,   -16.72
	BALL
	0
	1
		42, 0, 0, 0
	
// 42:
	19.53,     2.11,   -12.36
	NONE
	0
	1
		43, 0, 0, 0
	
// 43:
	16.68,     1.65,   -12.26
	NONE
	0
	1
		44, 0, 0, 0
	
// 44:
	13.69,     0.43,   -12.28
	NONE
	0
	1
		45, 0, 0, 0
	
// 45:
	7.30,    -2.45,   -12.28
	BALL
	0
	1
		46, 0, 0, 0

// 46:
	2.58,    -4.63,   -12.28
	NONE
	0
	1
		47, 0, 0, 0
	
// 47:
	-2.07,    -4.63,   -12.28
	NONE
	0
	1
		48, 0, 0, 0
	
// 48:
	-2.07,    -6.16,   -12.28
	NONE
	0
	1
		49, 0, 0, 0
	
// 49:
	9.01,    -6.16,   -30.58
	NONE
	0
	1
		23, 0, 0, 0

	
END OF DRONE PATHS

5				// number of material modifiers

// default material
1.0					// car wall friction
1.0					// tyre road friction
1.0					// down force
0.0					// bumpiness
0					// tyre sound index
0					// crash sound index
0					// scrape noise index
1.0					// sparkiness
1					// room for expansion
SKIDMARK.MAT				// skid mark material

//	material '0'
2.0					// car wall friction
1.2					// tyre road friction
1.0					// down force
1.0					// bumpiness
0					// tyre sound index
0					// crash sound index
0					// scrape noise index
0.0					// sparkiness
3					// room for expansion
DESKID.MAT				// skid mark material

//	material '1'
1.5					// car wall friction
0.85					// tyre road friction
1.0					// down force
1.5					// bumpiness
-1					// tyre sound index
-1					// crash sound index
-1					// scrape noise index
0					// sparkiness
2					// room for expansion
MUD1.MAT				// skid mark material

//	material '2'
1.5					// car wall friction
0.85					// tyre road friction
1.0					// down force
1.5					// bumpiness
-1					// tyre sound index
-1					// crash sound index
-1					// scrape noise index
0					// sparkiness
2					// room for expansion
MUD1.MAT				// skid mark material

//	material '3'
0.0					// car wall friction
0.0					// tyre road friction
1.0					// down force
0.0					// bumpiness
-1					// tyre sound index
-1					// crash sound index
-1					// scrape noise index
0					// sparkiness
2					// room for expansion
SKIDMARK.MAT				// skid mark material

// Non CarObjects
3

..\Races\battlefield\01tree.TXT
..\Races\battlefield\02bridge.TXT
..\Races\battlefield\03axis.TXT


3				// number of dust shade tables

61, 84, 33			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

92, 51, 34			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

227, 209, 143			// r g b values
0.25, 0.5, 0.75			// quarter, half and three quarter "strength"

0				// Number of network start points

1				// number of splash files
CASPLASH.PIX 			//  name of pixelmapfile for splashes

1

battlefield.TXT